Showing posts with label army. Show all posts
Showing posts with label army. Show all posts

Friday, October 31, 2008

Additions,

Ok, new additions to the army: the primary HQ will be made up by a Captain and his HQ squad. I also needed some more heavy weapons and added a Devestator Squad, with the goal to add 3-4 Lascannons to the army. Well, the goal is to add 4 Lascannons, so I can deal with armoured threats on the table. But right now I only got 3 Lascannons to fit to the squad, so maybe I'll add a Heavy Bolter - to deal with those pesky footloggers you always run into...

Sunday, October 26, 2008

Raptors by the points

I quickly ran the numbers of my current army and this is what I came up with. I'm still lacking a bit in the Heavy Support section, and Fast Attack options too. But that's a later issue. I was thinking about doing some changes to the HQ section, by adding a captain and a command squad to it instead for the chapter master. And when it comes to Heavy support I need something that can punch thrue armor, like some Lascannons in a Devestator Squad. My first aim is to reach 1500 pts with this army.
HQ
Space Marine Chapter Master 140 pts

Boltgun, Powersword (+15).
Troop #1
Space Marine TacticalSquad 106 pts
9 marines, 1 sergeant (Boltpistol, Chainsword),
Flamer, Missile launcher.
Troop #2
Space Marine Tactical Squad 106 pts
9 marines, 1 sergeant (Boltpistol, Chainsword),
Flamer, Missile launcher.
Troop #3
Space Marine Scout quad 115 pts
5 scouts, Sniper rifle, Missile launcher (+10), Camo Cloaks (+15)
Teleport Homer (+15)
Troop #4
Space Marine Scout Squad 105 pts
5 scouts (1 shotgun, 2 Bolters, 1 Boltpistol & Combat blade),
H.Bolter & Hellfire shells (+10), Melta Bombs (+5), Teleport Homer (+15)
Elites #1
Terminator Squad 430 pts
9 Terminators, 1 Sergeant, 1 Cyclone Missile Launcher (+30).
Elites #2
Dreadnought 105 pts
Elites #3
Dreadnought 105 pts
TOTAL: 1212 pts

For now it has all been about the numbers. Painting has been suspended on behalf of me catching a cold two weeks back. And insane coffing and painting does not go well together..!

Thursday, October 16, 2008

The army as of now...

This is the army that has taken up encampment on my livingroom table. As you can see it's green, the most of it. But there are some black spots and some red...
The six black/silver marines in the front are my Deathwatch marines. The red scouts to the right of them are the remnants of my Blood Angel scouts that are going to join the Raptors in a near future. There are still five Terminators to paint. And the other Terminators still got a lot of detailwork to go. The Terminator in the far right corner is my Cyclone missile launcher.


A spare Termi with some added missilepods from a Land Speeder Typhoon from my bitsbox, makes for a pretty nice Cyclone Missile Launcher. A bit big, but on the cool side!

A quick glance on the Tactical Marines. Some detailwork are still missing and the Sgt:s still need some real skincolour(!).

Last, but not least, six Deathwatch Space Marines for those "tough-to-kill" Xenos-situations. Originaly these guys are part of my so called "Ordo Xenos project" but why not add them to this army.
The Force-commander and the Dreads are still only in the undercoat-stage. I haven't really gotten around to them yet. More to come!

Wednesday, October 15, 2008

A small addition...

After adding a lot of extra stuff to the scouts I didn't have any more room to add a teleport homer to the squad. So I put one on a seperate base.

It could also work as a pretty nice mission objective marker.

Tuesday, October 14, 2008

Scouts, now in colour, part 2.

About a year back I planned for a Blood Angels army but I never really got it going, so right now I'm looking at a squad of scouts and a tactical squad of Blood Angels that are of no use to me what so ever. On the other hand I'm pleased with the tactical squad so I'm not in the mood of repainting them.


But the scouts on the other hand - well, just say that they are going from red to green in a couple of days. As you can see, I have already started the process on the one to the right.

Scouts, now in colour, part 1.

This squad is the "not so mobile" sniping-squad. Equiped and armed for stealth. The first of the squads that I'm planning.
The whole squad from the front.
And from the back.
The sgt.
Rocketlauncher-man,
and one of the snipers,and another sniper.



Friday, September 26, 2008

The scouts have arrived!

Added a group of scouts to the army.

Here we have all five of them. Four snipers and a rocket launcher. I also added som gs-work on them, as you can see.

The gs-work on the kneeling snipers foot is a small detail that I first added to an Ork back in the "Ordo Xenos project". A small but nice detail, in my opinion. More gs cammo netting will be added to the rifles.

The scout sgt. yelling out the next target assigned for obliteration! I'm also going to add a Teleport Homer on a separate base.

Monday, September 22, 2008

Update!

Did some painting last week, and this is the result. I'm still working on the Tactical Marines.





The "tactical"-markings are a bit too white right now. It needs a layer of brown wash and some watered down bleached bone colour. Or just some bleached bone...



A close-up on two of them. The eagle on the chest is going to be in silver/metal. The Bolters are going to be washed with black or brown before I add some highlights. The lens on the scope will be blue or red (haven't decided yet).

Tuesday, September 9, 2008

Marked Raptors

Just trying out the new chapter markings.

It was harder to get them into place than I first thought but practice makes perfect, I think...
Ok, only 15 more Tactical Marines to go... And not to forget 10 Terminators...

Green Tactical Marines

So now all tactical marines are in the green, so to speak. Basecoated, armor colour and washed. Next up is details and high-lights.

So it begins!

Right out of the box, so to speak. This is the Space Marines from two "Assault on Black Reach"-boxes. It's also the backbone in my new Space Marine army.



All those empty bases are for the terminators.